This feeling is compounded for those of us on the margins, who are at far more risk from this virus because of a system that deliberately devalues our lives. Talking to a loved one who has fallen ill is stressful. Whether that death is personal or a broader awareness of mass death occurring, we all feel it. Living through a pandemic, worsened by the cruel persistence of capitalism, means the presence of death is a constant weight. The system feels prescient in this current moment. Just existing in the cosmic horror of Darkest Dungeon is stressful, both for characters and for you as a player. They take the most stress if one of their companions dies. Take stress if a party member takes a critical hit, if torchlight isn’t bright enough, if they get caught in a trap, if they walk backwards. The game’s systems constantly saddle characters with stress. If you’ve ever played Darkest Dungeon, you know that two things are inevitable: stress and death. Living with the Specter of Death What Darkest Dungeon Tells Us About Stress
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |